Moh 6 Posted June 25, 2019 commit 37bd6218c4f83baeccd94b9ca7731f85d8afe490 Author: Moh <[email protected]> Core: - Fixed an issue with client actions being null for some odd reason. - Damage calculation corrections and level difference taken into account was corrected. - Bow damage revised. - Melee damage revised. - Magic damage revised. - More error logging to server class, need to look deeper into an issue here. Attack/Spell: - Corrections to dodge spell. - Using a spell will no longer cause main hand and off hand to lose durability. - Casting a spell again while it's on cooldown will no longer increase the delay time you need to wait to re-cast the spell. - Freezing Arrow implemented. - Corrected Pervade damage. - Invibility will now remove the dodge aura. Drops: - More bows and backswords will drop now. Item: - Corrections to VIP Cards, it will no longer repair arrows. (lets hope it works this time). Event: - Event AI rewritten to further fit dynamic addition of event scripts. - DeathMatch implemented and ready to use. - Kill streaks with server messages and sounds. - Event protection against multiple users from the same IP. - Flag management in events. Zone: - MetZone mine map added, not enabled yet. - DeathMatch map added. Cmd: - More Admin commands. Misc: - Code cleanup and removal of 1000 unused lines. - Fresh DB dump. - Fresh TinyMap files generated from DMaps, this should fix an issue with creatures being stuck on certain tiles. - Stacking system rewritten (1/2). Share this post Link to post Share on other sites