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Moh

Mon Oct 22 03:04:37 2018

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commit 37bd6218c4f83baeccd94b9ca7731f85d8afe490
Author: Moh <[email protected]>

    Core:
    - Fixed an issue with client actions being null for some odd reason.
    - Damage calculation corrections and level difference taken into account was corrected.
    - Bow damage revised.
    - Melee damage revised.
    - Magic damage revised.
    - More error logging to server class, need to look deeper into an issue here.

    Attack/Spell:
    - Corrections to dodge spell.
    - Using a spell will no longer cause main hand and off hand to lose durability.
    - Casting a spell again while it's on cooldown will no longer increase the delay time you need to wait to re-cast the spell.
    - Freezing Arrow implemented.
    - Corrected Pervade damage.
    - Invibility will now remove the dodge aura.

    Drops:
    - More bows and backswords will drop now.

    Item:
    - Corrections to VIP Cards, it will no longer repair arrows. (lets hope it works this time).

    Event:
    - Event AI rewritten to further fit dynamic addition of event scripts.
    - DeathMatch implemented and ready to use.
    - Kill streaks with server messages and sounds.
    - Event protection against multiple users from the same IP.
    - Flag management in events.

    Zone:
    - MetZone mine map added, not enabled yet.
    - DeathMatch map added.

    Cmd:
    - More Admin commands.

    Misc:
    - Code cleanup and removal of 1000 unused lines.
    - Fresh DB dump.
    - Fresh TinyMap files generated from DMaps, this should fix an issue with creatures being stuck on certain tiles.
    - Stacking system rewritten (1/2).

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