Moh 6 Posted June 25, 2019 commit 2683ac9e5b44ce1d01f1c35d225620b8927ee1b3 Author: Moh <[email protected]> Core: - Reborned characters now get 30% extra defense. - Damage calculations improved. - Ganoderma and Titan spawn times xx:15 and xx:16 as they were in 1.0. Attack/Spell: - Only spells with single target damage can break durability from now on. - Spells with 0 damage will not cause a kill / re-kill on other entities. - Superman / Cyclone buffer timer will no longer exceed 45 seconds. Creature: - Creature Info loaded from a clean TQBin db and all stats loaded/corrected. - Improvements to creature AI. - Creature spawning corrected to fully be TQLike. (Note: this doesn't mean we have new spawns but spawns can differ a little). - VampireKing will no longer take less damage. Item: - MeteorZone mine minerals added. NPC: - Skypass - Eternity implemented. plans to remove reborning from market. - Added Events option to TwinCity - Lantern which will allow players to queue for events. Event: - Fixup to DeathMatch, now it's fully operational including custom flags. - Implemented sound effects for events and killing spree. Zone: - DeathMatch DMap is now loaded. - MZ mine DMap is now loaded. - Skypass DMap re-extracted. should no longer glitch and pull people back. Misc: - ConfigurationManager improved again, Players can now input their desired FPS. - Code clean up. - Profilled and optimized threading and certain methods to gain performance. - Fresh db backup. Share this post Link to post Share on other sites