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Moh

A small rundown of events

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Today we come to the community with a rundown of what has happened in the past 3 days and what is planned for the next week and we will be breaking them down into points.

Features:

- New Website: We were able to complete the website upgrade and our entire web interface (site, wiki and forums), This should allow us to communicate with our community and new players in a more clear way than ever before.

- Composing system: A few months ago when Primal was still using it's old client, we had the old compose interface which had some rules to composition such as;

    -- Minor item has to be the same plus as the Main item (Not higher and not lower).
    -- Each Minor items of the same plus as the Main item granted 50% progress which is why we needed for example: (2 +2 Minor items to +3 a +2 Main item). 
    -- The old composition system increased the items progress at 50% increments.    

When we upgraded our client to a higher version, we were forced to use the newer interface and that didn't match the 1.0 classic game-play experience, so we've made some changes and enforced the old 1.0 composition rules despite using the new composition interface. 

We have however missed a spot where Minor items of a lower plus were being composed into higher Main items, Which caused some problems and led to players having items with 10% progress, rather than having it go at 50% increments by using the correct Minor items.
    
We have fixed that problem when it was reported yesterday and now for example: (+4 Main items will require 2 +4 Minor items to be composed to +5).
    
In order to fix all the items on the server with in-between progression, All items at 1% to 49% or 51% to 99% progression will be rounded up to the closest break point.
So if an item is in the 1% to 49% range the item will be rounded to 50% and if it is in the 51% to 99% range the item will be rounded to 100%

- Guild Gate: Level Experience and XP Skill chaining were disabled due to a couple of abuse cases.

- Gold Sinks: We are looking into ways to have proper gold sinks in place and we have some ideas that we will share soon.

Events:

- City War: Currently, the way we have City War programmed is that we award the winning guild of each city the corresponding maps plus a bonus map where they can hunt in with a slightly increased rate than normal, here is how we currently have it;

    - Twin City Win: Awards Twin City and Adventure Zone as bonus.
    - Phoenix Castle Win: Awards Phoenix Castle 1 and Hawking Cave as bonus.
    - Ape Mountain Win: Awards Ape Mountain 1 and Ape Mountain 2 as bonus.
    - Desert City Win: Awards Desert City 1 and Mystic Castle as bonus.
    - Bird Island Win: Awards Bird Island and island quests as bonus.

We've thought a lot about shifting some of that power given to Guild Wars and come up with a system that is ties City War with Guild War and still have it feel rewarding as explained down below;

    - Twin City Win: Awards Twin City and Adventure Zone as bonus.
    - Phoenix Castle Win: Awards Phoenix Castle 1 and Phoenix Castle 2 as bonus.
    - Ape Mountain Win: Awards Ape Mountain 1 and Ape Mountain 2 as bonus.
    - Desert City Win: Awards Desert City 1 and Desert City 2 as bonus.
    - Bird Island Win: Awards Bird Island and Hawking Cave as bonus.

PS: All bonuses are ONLY activated if the winner guild also had won Guild War.
Example: If a guild won Phoenix Castle in City War but lost Guild War they will NOT be entitled to the bonus maps.
    

- Guild War: We are trying to revamp Guild Wars and make it more appealing to players and have come up with a few ideas;

-- Gold reward will be increased.
-- The winner guild will enable City War bonus maps.
-- The winner guild has control over all Guild Conductresses.
-- The winner guild will get an exclusive Guild Conductress 5 that is only usable by members of that guild.
-- The winner guild will get statues for Guild Leaders and 3 of the Deputy Leaders.

-- The winner guild will get an exclusive Guild Hall that will serve one or all purposes below;

--- Guild Hall will serve as a private area to regroup and chill.
--- Guild Hall will have a private training ground to train weapon proficiency and skills.
--- Guild Hall will have a shared guild bank.

PS: We're actively looking into adding more objectives to compete for in Guild Wars, any suggestions are welcome as usual.


We believe that sharing our thoughts and plans with our community is the best route and approach which is why we're being transparent and have taken the time to let our players know about this, Thank you for your understanding.

Sincerely yours,

Moh

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