Moh 6 Posted February 1, 2020 commit e2bfb43fcab3966be11f04ad4dd0a234242e5c74 Author: Moh360 <[email protected]> Core: - Updates to Kernel GetDirection() method. - Guilds now can have 1 Fealty Guild, changeable once a week. Attack/Spell: - Companions/Pets are now included in the ghost/spell stacking mechanic. - Fixed an issue with EarthQuake that was caused by an invalid scaling value in the database and also added the Freeze effect. Creature: - Improvements to Monster AI and fixups to some of the issues that came up with the last update. - Rewrote Move() method. - Rewrote Escape() method. - Major code refactoring for the Creature AI. Event: - City War bonuses are extended to Fealty Guilds. - City War major code refactoring. NPC: - TwinCity - GuildDirector Organized dialog and added a new option to assign fealty guilds. Share this post Link to post Share on other sites