Moh 6 Posted June 25, 2019 commit 4ba0938c62413290ff15d07d552bd5ddfb6f8bee Author: Moh <[email protected]> - Logging Implemented using Log4Net. - Fixed an issue with Trading showing the incorrect Money/CPs values after a trade has completed. - Fixed an issue with Client Disconnect method caused it to leave an instance of a player online. - Fixed an issue with Transformations. - Fixed an issue with NinjaAmulet causing the player to lose their avatar after usage. - Corrected VirtuePoints award message displayed. - Fixed an issue with black named players were getting captured in jail on death. - Fixed a NRE in Vision class. - VIP (Character & Account) (3, 7, 30) Days Implemented. - Fixed an issue with General Judd not rewarding players even when they had enough inventory space. - Fixed an issue with BlueMouse and enabled it. - Fixed an issue with traps not being loaded properly. - Disabled CPs trading and vending. - Double Experience potion will no longer count twice to members in a team. - Max level players will no longer gain team shared experience. - Item scripts (Warring Moon Box, Sun Box, Star Box, Mystic Box, Cloud Box, Stone City Gate) implemented. - Fixed an issue with Ninja Amulets not reading the correct player body type. - Shops adjustments before release. - Fixed Advanced Zone spawns and rates. - Advanced Zone will drop the correct items now. - Creature AI is now compiled in scripts. - Removed some unused code from Logon Server. - Drop Rules are now reloadable on runtime. - Message Board Implemented. - DisCity Implemented. - Solar Saint NPCs implemented. - Ancient Devil Implemented. - Pets will now display the correct death animation upon death and fade properly. - VIPCard is now awarded to players with VIP that don't have it in their inventories. - Max Durability isn't readonly anymore therefore it's not decreased with failed upgrades. - Proper equipment ID generation formula written, takes into account color and type. - Ganoderma and Titan spawn announcements. - Rates adjustments before release. - Damage Calculation will now take into account the Creature type. - Fixed an issue where autoattacking prevented players from swapping targets after clicking a new target. - Fixed an issue with gear inspection not showing Spouse name. - - Fresh SQL DB dump. - Code cleanup and optimizations. Share this post Link to post Share on other sites