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Moh

Tue Sep 11 09:28:14 2018

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commit 4ba0938c62413290ff15d07d552bd5ddfb6f8bee
Author: Moh <[email protected]>

    - Logging Implemented using Log4Net.
    - Fixed an issue with Trading showing the incorrect Money/CPs values after a trade has completed.
    - Fixed an issue with Client Disconnect method caused it to leave an instance of a player online.
    - Fixed an issue with Transformations.
    - Fixed an issue with NinjaAmulet causing the player to lose their avatar after usage.
    - Corrected VirtuePoints award message displayed.
    - Fixed an issue with black named players were getting captured in jail on death.
    - Fixed a NRE in Vision class.
    - VIP (Character & Account) (3, 7, 30) Days Implemented.
    - Fixed an issue with General Judd not rewarding players even when they had enough inventory space.
    - Fixed an issue with BlueMouse and enabled it.
    - Fixed an issue with traps not being loaded properly.
    - Disabled CPs trading and vending.
    - Double Experience potion will no longer count twice to members in a team.
    - Max level players will no longer gain team shared experience.
    - Item scripts (Warring Moon Box, Sun Box, Star Box, Mystic Box, Cloud Box, Stone City Gate) implemented.
    - Fixed an issue with Ninja Amulets not reading the correct player body type.
    - Shops adjustments before release.
    - Fixed Advanced Zone spawns and rates.
    - Advanced Zone will drop the correct items now.
    - Creature AI is now compiled in scripts.
    - Removed some unused code from Logon Server.
    - Drop Rules are now reloadable on runtime.
    - Message Board Implemented.
    - DisCity Implemented.
    - Solar Saint NPCs implemented.
    - Ancient Devil Implemented.
    - Pets will now display the correct death animation upon death and fade properly.
    - VIPCard is now awarded to players with VIP that don't have it in their inventories.
    - Max Durability isn't readonly anymore therefore it's not decreased with failed upgrades.
    - Proper equipment ID generation formula written, takes into account color and type.
    - Ganoderma and Titan spawn announcements.
    - Rates adjustments before release.
    - Damage Calculation will now take into account the Creature type.
    - Fixed an issue where autoattacking prevented players from swapping targets after clicking a new target.
    - Fixed an issue with gear inspection not showing Spouse name.
    -
    - Fresh SQL DB dump.
    - Code cleanup and optimizations.

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