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Moh

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Everything posted by Moh

  1. commit 3a48d1d05d215be815a1bcf5ecba41a712ad5fd1 Author: Yupmoh <[email protected]> More fixups to the ScriptEngine Core: - An IEvaluator instance is no longer required to put the engine in debug mode.
  2. commit cdc75fdec56b0ed322ada004899bd190f4d010c2 Author: Yupmoh <[email protected]> Fixups to the new ScriptEngine Core: - The Evaluator should now have a referece of the calling assembly as well as other referenced assemblies in the app domain.
  3. commit 2d51c4710c3d568683fdaade262e17e3515667ba Author: Yupmoh <[email protected]> ScriptEngine rewritte which will hopefully be a fix for mem usage. Core: - Improvements to the structure of the ScriptEngine. - ScriptEngine rewritten using the CS-Script libray.
  4. commit 114fbf3af6813535621cb673c469aefd5fa63929 Author: Yupmoh <[email protected]> ScriptEngine optimizations Core: - Removed assembly being held as a reference for the ScriptEngine.
  5. commit 7b6de05cea815b9e03bc4ca267cb1b03360e5103 Author: Yupmoh <[email protected]> Attempting to resolve a memory issue. Core: - Scripting Engine will now force a GC.Collect after load.
  6. commit 00f21c629a65ba444076b6752fd0e2dd2a9ce443 Author: Yupmoh <[email protected]> Creature AI improvements, Fixups to some commands Creature: - Reset movement type changed to walking instead of running. Cmd: - Fixups to link commands.
  7. commit 935253e7a41a4d311f6c58a6d62426ae75e379fb Author: Yupmoh <[email protected]> Fixups to TG attack speeds, Companions will no longer attack invalid DynNpcs Attack/Spell: - Companions will no longer attack DynNpcs (Poles/Gates) that belong to their Owners. - Fixups to attack speeds in TG. - Finalization code cleanups.
  8. commit 5f7f19e255a07b6c7f3b92e8823bb45296d0e27a Author: Yupmoh <[email protected]> Another fixup for Wolf's PKPoints Core: - Another sanity check to make sure PKPoints don't overflow.
  9. commit dada5fa393feae928b00b71e59f03911cfc9f1ee Author: Yupmoh <[email protected]> Lag Tolerance re-enabled. Core: - Server will now drop laggy clients (this should prevent skipping). - Server will now drop clients that disconnect before sending a quit message due to it ending the process in a shitty fashion ggwp TQ (this will stop chars from lingering in the game world after a client disconnects). - Server will now drop clients that don't communicate with the server within 60 seconds (this will stop chars from lingering in the game world after a client disconnects).
  10. commit d6ad98bba8f2cf77e9f268d22fee92474ae5cf77 Author: Yupmoh <[email protected]> Reverted the item id cap bump, Implemented a mechanism to recycle ids - Reworked counters back to their original states. - Implemented a mechanism to recycle Ids for the majority of entity types.
  11. commit 9d3a9a801212d324786402ba992d515e5b404192 Author: Yupmoh <[email protected]> MongoDB changes. Database: - MongoDB ItemId field also changed to ulong. P.S Bucket I hate you.
  12. commit 8e80a77f15a1ce54df78dc111a245536f14188fd Author: Yupmoh <[email protected]> Hot dayum, Int32 Max value was hit for item ids. Core - Changed the ItemId field to a ulong instead of a uint, All thanks to BucketHead. - Reworked counters and generators to use the new cap. Database: - Refactored Client, Item and Trap repositories and Server Database to handle the change.
  13. commit fb012fd45c2fbcce88a8ddc677431a31c5c11563 Author: Yupmoh <[email protected]> Script Fixups, Database sanitization improved. Core: - Added some checks to help diagnose a problem. Npc: - Mystic Merchant script updated. Cmd: - Emote command improved.
  14. commit d781236dd2cbba72ac9a302c0b83838ed6eaa336 Author: Yupmoh <[email protected]> Divine Robe added, New Emote system implemented. Core: - Since WolF has hit the PK Cap and has his PKPs reset, I'm forced to fix the cap for pkps. Cmd: - Added /e to activate emotes. - Fixed up /dailyreward to display reward cd. - Fixed /vote - Fixups to Discord Admin Commands.
  15. commit b28efc07a59782dfb6f523d1a49f6e79e8a3a9ae Author: Yupmoh <[email protected]> Disabled TournamentOfPower ease of access settings/commands. Npc: - GeneralQing has been disabled. Cmd: - /birthvillage disabled - /invisible disabled - /tournament disabled - Fixed TournamentOfPower activation command to allow overrides.
  16. commit 404466f6459533a6c65efb4afa2d928b604ff4c4 Author: Yupmoh <[email protected]> Spectate commands implemented Cmd: - /invisible for players. - /tournament to spectate tournament - /birthvillage to return to the match lobby.
  17. commit 3568cdcfccbad20655d86d5e06b2aece6af3a03e Author: Yupmoh <[email protected]> Tournament of Power enabled on Tournament Server Event: - Tournament Of Power implemented.
  18. commit 80df432f72a999947858016970f384ab6dbb709a Author: Yupmoh <[email protected]> Tournament Preps Npc: - GeneralQing written to help with tournament needs.
  19. commit 9cdfd2d0ab32e2017a9e36b0765d850eb472bf1d Author: Yupmoh <[email protected]> Configuration extensions. Core: - Configuration extended to toggle whether Hub and Discord are started or not.
  20. commit 3a9fc66f0b05a5c64dd9ebca539c080335a1769f Author: Yupmoh <[email protected]> Some sanitizations Core: - Added some startup sanitizations to detect an issue with the Tournament Server.
  21. commit ca14da0c66a9270cfddcb01cce7c128d16f3cc47 Author: Yupmoh <[email protected]> Fixups to some faulty scripts Core: - Scripting Engine now loads scripts and stores them faster. Event: - Event base scripts were throwing errors, disabled for now.
  22. commit 5f64d130f70a0789481ded4f6a2b6fa1fa940a29 Author: Yupmoh <[email protected]> New dynamic event system partial implementation Event: - Base Event class implementation using the new Scripting Engine. - EventMember, EventTeam classes written.
  23. commit 1febd7745a73da8c28d10cca2eb798cd9657aec6 Author: Yupmoh <[email protected]> Scripting Engine overhaul and rewrite. Core: - Scripting Engine completely rewritten to support single and mass hot reloads, app domain loading/unloading assemblies, Namespaces and full Class support, intellisense and code completion, Script debugging & more. - Scripting Engine preperations to implement automatic reload/remove/add scripts on file change/delete/creation. - Adapted all older scripts to work with the new Scripting Engine. - Separated scripts in their own solutions and projects. - Hub adapted to use the new Scripting Engine. - LogonHandler adapted to use the new Scripting Engine. - Only 1 Scripting Engine is used instead of 7 for all types of scripts. - Old ScriptDatabase removed. - ServerDatabase now inits the Scripting Engine during boot sequence. - WorldClients, Npc and Items now fall under the IScriptOwner interface. - WorldTask updated to use the Scripting Engine. Npc: - Npcs adapted to use the new Scripting Engine and find npc scripts. Item: - Items adapted to use the new Scripting Engine and find item scripts. Cmd: - In-game commands adapted to use the new Scripting Engine and find command scripts. - Discord commands adapted to use the new Scripting Engine and find command scripts.
  24. commit e2d1031f106fcd6915e4de9591a4036835c4bed2 Author: Yupmoh <[email protected]> Event fixups. Event: - Fixed an issue that caused PvP events to last forever.
  25. commit 2aaf53dc797808e0d13925842a850948398b0ff4 Author: Yupmoh <[email protected]> Weekly/Monthly Pk balance changes. Event: - Weekly Pk now removes XP Flags and XP circle on entry. - Monthly Pk now removes XP Flags and XP circle on entry.
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