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Moh

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Everything posted by Moh

  1. Enjoy 20% increased socket rate for the next 24 hours.
  2. Server Maintenance in 40 minutes to apply the latest updates, downtime will be ~3 minutes.
  3. commit e6a35a57d13ab779493add81d00c6e9806faf1b0 Author: Moh <[email protected]> Core: - Fix up to VIP status not showing when it's purchased through voting. - Improvements to Scripting Engine. - Durability rewritten completely to match it's 1.0 state. - Improvements to Hub. - Logon Server improvements. - Cosmetic Lottery implemented. - Fixed an issue with Cosmetic Lottery not granting rewards every time. - Added missing messages to Cosmetic Lottery rewards. - Added Counters to Duels (Not active). - Experience gained from EXP Balls will no longer scale with SRG gear. - Noob experience rewritten completely to match it's 1.0 state. - Corrected an issue with Shared experience spouse bonus. - Improvements to how CPs are spent to fix a concurrency issue. - Trading will no longer glitch sometimes when the target doesn't accept. - Activity Points system 50% implemented. - Fixed an issue with composition. - Packets: -- Rewritten MsgInteract (Sort: Collide) a.k.a Dash, Not active yet. -- Fixed an issue with MsgInteract Spell Decryption, Wasn't able to decrypt Dash? Attack/Spell: - A complete rewrite to Melee to fix an issue I noticed. - Numerous fix ups to Intone (auto attacking) after the Melee update. - - Collide type attacks will now retain it's direction. Event: - Improvements to the Tournament-AI, will now also allow shield users to join. - City Wars entries will be at 1 out of 5 random spawn locations. Creature: - Creatures will now re-target when it's target dies. NPC: - Modification and improvements to Mystic Merchant for Cosmetic Lottery. - StorageNPC will now offer the option to withdraw a full set of gems. - Celestaline will now allow refined gems to be used to make a Celestial Stone. - Lucky Box and Lady Luck script and logic written. Item: - Disabled Wind Spell scrolls from working in teleport disabled maps. CMD: - More Admin commands. - Disabled /tourny from working in teleport disabled maps.
  4. We've pushed an update to our client, Patch 30 is out, No logins will be allowed without patching up, This is to add more garments and fix existing ones. Enjoy!
  5. commit fe605c018de5af1885f7e57451fae2679c36787d Author: Moh <[email protected]> Core: - Improvements to our ThreadSafeRandom class. - Fall off experience will not be as brutal as they were previously. - Buffs to Super and Elite drop rates. - Server will no longer allow funky character names, (a-z, A-Z, 0-9) are the allowed characters from now on. - Server logging improved alot. - Added an inspection message when viewing equipment. - Fixed an issue with our compose system. - TeleportDisableMap collected extended and updated. - TQLike team shared experience calculation. - Added a noob experience message when power leveling. Attack/Spell: - Invisible staff members will no longer be targettable by Area/Sector/Arc/Line attacks. - Fixed an issue with certain spells jumping back to their levels before reborn. Creature: - Spawning and Respawning logic was rewritten. - TQLike generator implementation. - Creatures will now save their initial spawn point and respawn at it. SOB: - GuildGate will no longer award level experience, only profs and spells are gainable now. Item: - City Scroll Gates were fixed. Cmd: - More admin commands and improvements to current layout.
  6. Today we come to the community with a rundown of what has happened in the past 3 days and what is planned for the next week and we will be breaking them down into points. Features: - New Website: We were able to complete the website upgrade and our entire web interface (site, wiki and forums), This should allow us to communicate with our community and new players in a more clear way than ever before. - Composing system: A few months ago when Primal was still using it's old client, we had the old compose interface which had some rules to composition such as; -- Minor item has to be the same plus as the Main item (Not higher and not lower). -- Each Minor items of the same plus as the Main item granted 50% progress which is why we needed for example: (2 +2 Minor items to +3 a +2 Main item). -- The old composition system increased the items progress at 50% increments. When we upgraded our client to a higher version, we were forced to use the newer interface and that didn't match the 1.0 classic game-play experience, so we've made some changes and enforced the old 1.0 composition rules despite using the new composition interface. We have however missed a spot where Minor items of a lower plus were being composed into higher Main items, Which caused some problems and led to players having items with 10% progress, rather than having it go at 50% increments by using the correct Minor items. We have fixed that problem when it was reported yesterday and now for example: (+4 Main items will require 2 +4 Minor items to be composed to +5). In order to fix all the items on the server with in-between progression, All items at 1% to 49% or 51% to 99% progression will be rounded up to the closest break point. So if an item is in the 1% to 49% range the item will be rounded to 50% and if it is in the 51% to 99% range the item will be rounded to 100% - Guild Gate: Level Experience and XP Skill chaining were disabled due to a couple of abuse cases. - Gold Sinks: We are looking into ways to have proper gold sinks in place and we have some ideas that we will share soon. Events: - City War: Currently, the way we have City War programmed is that we award the winning guild of each city the corresponding maps plus a bonus map where they can hunt in with a slightly increased rate than normal, here is how we currently have it; - Twin City Win: Awards Twin City and Adventure Zone as bonus. - Phoenix Castle Win: Awards Phoenix Castle 1 and Hawking Cave as bonus. - Ape Mountain Win: Awards Ape Mountain 1 and Ape Mountain 2 as bonus. - Desert City Win: Awards Desert City 1 and Mystic Castle as bonus. - Bird Island Win: Awards Bird Island and island quests as bonus. We've thought a lot about shifting some of that power given to Guild Wars and come up with a system that is ties City War with Guild War and still have it feel rewarding as explained down below; - Twin City Win: Awards Twin City and Adventure Zone as bonus. - Phoenix Castle Win: Awards Phoenix Castle 1 and Phoenix Castle 2 as bonus. - Ape Mountain Win: Awards Ape Mountain 1 and Ape Mountain 2 as bonus. - Desert City Win: Awards Desert City 1 and Desert City 2 as bonus. - Bird Island Win: Awards Bird Island and Hawking Cave as bonus. PS: All bonuses are ONLY activated if the winner guild also had won Guild War. Example: If a guild won Phoenix Castle in City War but lost Guild War they will NOT be entitled to the bonus maps. - Guild War: We are trying to revamp Guild Wars and make it more appealing to players and have come up with a few ideas; -- Gold reward will be increased. -- The winner guild will enable City War bonus maps. -- The winner guild has control over all Guild Conductresses. -- The winner guild will get an exclusive Guild Conductress 5 that is only usable by members of that guild. -- The winner guild will get statues for Guild Leaders and 3 of the Deputy Leaders. -- The winner guild will get an exclusive Guild Hall that will serve one or all purposes below; --- Guild Hall will serve as a private area to regroup and chill. --- Guild Hall will have a private training ground to train weapon proficiency and skills. --- Guild Hall will have a shared guild bank. PS: We're actively looking into adding more objectives to compete for in Guild Wars, any suggestions are welcome as usual. We believe that sharing our thoughts and plans with our community is the best route and approach which is why we're being transparent and have taken the time to let our players know about this, Thank you for your understanding. Sincerely yours, Moh
  7. You were in violation of the rules and was reported, stop spamming the discussion section.
  8. Our website has been upgraded and is now fully operational and ready to go! Thanks to our talented web developer Omicron. To celebrate this great news and remarkable success, We're adding a 50% bonus on any donation made towards primal for the next 3 days (Granted when claimed), We hope you enjoy it as much as we do and we wish you the best of luck primals!
  9. Server is back online, Please check our patch notes, Also to make sure everyone has heard this, Noob protection is gone for PvP kills. Have fun out there and good luck!
  10. commit 85f971b667798c9bce490fa398b24f519220bb09 Author: Moh <[email protected]> Core: - Warriors can now take full benefit of their 30% damage reduction bonus. - Updates to sever Hub to better serve the website. - Daily rewards are now IP and Account based, and has been activated again. - Updated ServerDatabase to load tasks by IP. - Added an extra field to Task, DBTasks classes. - Duel chain counters implemented. (Not Active). - Players of all levels will now drop inventory items and gold if they are killed by other players. - Players level 15 and lower will not drop inventory items and gold when they are killed by Guards or Creatures. - Fixed an issue with Booth CryOut/Hawk messages. - Logic to support perma NightMode extended to players. - Nobility Implemented. (Not Active) - Lottery Implemented. (Not Active) AIBot: - AcquireTarget() has been improved and will now be able to acquire a new target if the current one dies. - AI logic for EventBots implemented. (Not tested yet) - Bots will now ignore Staff members that are invisible. - Fixups to Dispose(); SOB: - Guild gate experience fixed. NPC: - Fixed an issue with lantern not updating the account with LastVote time stamp. Item: - Updated Scroll Gates so they wouldn't be usable in Adventure Zone. Cmd: - Fixed an issue with /disposebots. - /forcenight added for players. Misc: - Fixed 3 NREs. - Core optimizations and improvements across the board. (10% performance gain)
  11. Server maintenance in 30 minutes, to push some updates, downtime ~ 3 minutes, Patch notes will be posted soon!
  12. commit e47587d670861d990854214443c701adba18047c Author: Moh <[email protected]> Core: - Preperations to improve the way character deletion is made and perhaps give the option to restore. - Preperations for KOBoard listing. - ActivityPoints implemented and is gainable by being online at the rate of 1 point per hour (Not usable yet). - HonorPoints implemented (Not usable yet). - Dynamic creature reloading feature restored. - Voting system will now award a point whether Xtremetop fails or not. - Internal cooldowns were added to potions, currently set to 500 ms. - Internal cooldowns were added to Cool actions, currently set to 5 seconds. - Server messages corrections. - Patches 28 and 29 were pushed to update AntiCheat and adjust shield jumping animations. - Daily Login rewards implemented. - Updates to DBGuild. - ServerDatabase will now keep track of KO counters and update if current KO is higher than previous record. - Reborning will now unequip offhand. - TaskType enum expanded to include DailyLogin rewards. - EventType enum expanded to include upcoming events such as (ClassPK, ElitePK, WeeklyPK and MonthlyPK). Event: - DisCity time changed to 7 PM on Monday and 9 PM on Wednesday. Hub: - Improvements to the Hub to allow a more responsive site. Sob: - Fixed an issue that caused guild gates to not award experience. NPC: - Fixed an fatal issue with Lantern NPC. Misc: - Fixed a couple of NRE's caused by server Hub not being available. - Solution wide cleanups and optimizations.
  13. commit 84233aef715a8c7b5aea312d38160182b354c52c (HEAD -> master, origin/master, origin/HEAD) Author: Moh <[email protected]> Core: - More statistics added to DropHandler. - Mining counters added. - More website calls added to support real time functionality. - Guilds will now correctly show Ally/Enemy guild lists. - Added a missing offset that sets the offhand weapon color on MsgPlayer. - Item class extensions. AIBot: - Distance between the bot and target will not be always less than 2 yards. - Bots will no longer change targets on duels if they strike a spectator. NPC: - Moved the 'Delete' option to avoid characters being 'accidently deleted' by certain 'people'. - GuildDirector will now allow players to promote members even while members are offline. - GuildDirector will now allow players to demote members even while members are offline. - GuildDirector Added a confirmation dialogue to Disband Guild option. - Fixup's to lantern NPC. CMD: - /tourny command will no longer work while in a duel. - More admin commands.
  14. commit 023e86295533b342afef3d5bd355859f50cc29d3 Author: Moh <[email protected]> Core: - AI Bots (Easy, Medium, Hard, Insane and Unbeatable) were implemented and added. - Duel rewritten and improved. - Fixed an issue that caused Duel Requests to last forever, Now expires in 10 seconds. - Integerated AI Bots to be used for Duels. - Integerated AI Bots to be used in Arena. - Integerated AI Bots to be used in PvPEvents(Not Active). - Spectating implemented. - Corrections to Experience gain formula to match that of retail. - Updated Team Shared Experience to benefit from the new Experience formula. - More server messages added. - DiscordBot improvements and admin controls. - Hub improvements. - Hub extensions for DiscordBot. - Hub extensions for WebSite. - Vision class updated and extended to support AIBot vision. - IPBan capabilities extended to GameServer and DiscordBot. - AI Bots will no longer receive packets. - EntityTypes extended. - Map class extended to support AI Bots. - Ticket system improved. - Fixed an issue that caused Money exceeding a certain amount to not be saved. - Fixed an issue that caused WHMoney exceeding a certain amount to not be saved. - Packets: -- MsgConnect improvements and fixups. -- MsgNoble implemented. Attack/Spell: - TrainingGrounds Experience gain corrected. - GuildGate Experience gain corrected. - All SOBs now award proper experience based on the type of SOB. - Line skill improvements. Creature: - Extensions to the creature class to provide more data for an accurate Experience calculation. - Revivers will no longer attempt to revive AI Bots nor detect them. - Fixed an issue that caused DevilKings to be considered as King type creatures. - King Creatures will now have a chance of dropping Meteors on death instead of a 100% chance. NPC: - MagicArtisan has been improved and now will count MeteorScrolls. - Fixed a flaw with MysticMerchant. - Fixed an issue with StorageNPC. - Lantern updated to offer more options to dueling and spectating. AIBot: - Will no longer be damaged when attacked, instead will be disposed off when it's task is complete. Item: - Dance books are now included in VIP detection and highlights. - Garment Preview implemented (Not Active). Event: - CityWars will now reset XP circle correctly on entry. - CityWars entries will now be in random locations (Not Active). - DisCity now runs at 7 PM server time on Monday and Wednesday. Cmd: - More admin commands. Misc: - Code optimizations and cleanups.
  15. commit fe0e569c2e35a9ded5d5856f97084c40ce3118a2 Author: Moh <[email protected]> Core: - Preperations for drop statistics data to be shown on the new website. - Implementation for local tunnels for cross application communication. - Discord bot was isolated into it's own project. - Implemented a Hub that will serve as an outlet for data for the website and the discord bot. - Guilds now track DeputyLeaders count. - Halos are now going to be removed from those who removed from a guild or are demoted. - Improvements to DropHandler. - Fixed an issue that caused some players to crash if they open their warehouses. - Improvements to DiscordBot. - Passive gold income is reduced by 50%. - Fixed an issue with our AntiCheat and preperations to move on to V2. - Corrections to team shared experience. Attack/Spell: - Fixup to melee accuracy in PvP. - Line, Sector, Area attacks will not be usable in transform. - SummonPet attacks will not be usable in TG. Event: - Experience from events was buffed by up to 5x (still scales with score). - CityWar will now be at 8 PM SVT everyday except for Saturday and Friday - DisCity will now be at 9 PM SVT on Monday and Wednesday. Npc: - Fixed an issue with MagicArtisan not taking the correct amount of dragonballs on quality upgrades. - GuildDirecter will now check for DeputyLeader count before appointing a new deputy. Cmd: - More admin commands. Misc: - Code cleanups and optimizations.
  16. commit 32db1d88c125d2eed0f1ed92edbbce76d9554742 Author: Moh <[email protected]> Core: - Fixed an issue that caused the ClientThread to hang. - DiscordBot improvements and extensions. - Fixed an issue where blacknames wouldn't drop gear in jail. - Fixed an issue where blacknames were captured in maps with FREE_PK flag. - Mining now awards pickaxe prof, and mining rates scale with the prof level. - VIP improvements, Now shows a different color for each drop type for better visibility. - Preperations for City Invasions. Events: - CaptureTheFlag implemented (Not active - needs further testing). - CityInvasion implemented. - Event rewards now scale with player performance in the events. - Phoenix, Celestial and Elegant garment lines were added as rewards for events. - DisCity will no longer run forever. - GuildWar improvements to prepare for an overhaul. - GuildWar now applies halos automatically. - KillTheTerrorist now lasts 3 minutes. - Fixed an issue with KillTheCaptain that stopped the event from starting. - Weekly event cycle is FreeForAll, DeathMatch, Hysteria and KillTheCaptain and CaptureTheFlag will be added when tested. Database: - Database structure changes. - Account Repository extensions. - More database performance improvements. Attack/Spell: - Healing spells now scale with spirit. Misc: - Fixed 3 NRE's. - Code cleanup and optimizations.
  17. commit 3e4151a6dd4217698c4bd1e4269bb59deb1a2774 Author: Moh <[email protected]> Core: - Packets: -- MsgMapItem will no longer rely on the database to retreive needed drop information. -- MsgItem will no longer rely on the database to retreive needed item information. -- MsgAction no longer allows character deletion from within the game (Deletion will only be through Selector now). -- MsgInteract will no longer commit transactions to the database on every attack/spell usage. - Database Improvements: -- Databasing logic improved alot, this should have a huge impact on player latency. -- Database transactions reduced, needed information was moved to memory. (Will be less Dynamic but will perform better). -- Database will now only save upon logout/disconnect and every 3 minutes. -- ItemAdditionRepository updated. -- ItemInfoRepository updated. -- MagicTypeRepository updated. -- PortalRepository updated. -- ShopItemRepository updated. -- BannedRepository updated. - Player Save() extensions. - DiscordBot (FrostEmu) improvements. - Updates to socket threshold values, made easier. - Bruteforce and IP ban capabilties extended. - Corrections to some system notifications. - MessageBoard extensions. - Collection extensions. - Storage system improved. - DiscordBot (FrostEmu) corrections. Attack/Spell: - SummonPet has been improved to make use of the new Database extensions. - Transform has been improved to make use of the new Database extensions. Events: - New event implemented, KillTheCaptain. - CityWar: All auras (Fly/SuperMan/Cyclone) will be removed upon entry. - DeathMatch small fixup. - FreeForAll minor change. - SpawnProtection decreased in events. - DisCity will no longer rely on the database to retrieve needed information. - Hysteria "FIGHT" announcement is now only broadcast to event members. - KillTheTerrorist will now last 5 minutes instead of 8. - KillTheTerrorist revive timer increased to 5 seconds. - New event rotation for this week includes (KillTheCaptain, KillTheTerrorist, DeathMatch and FreeForAll). Creature: - Item drops will no longer rely on the database to retrieve needed information. - Reviver revive frequency increased to 7 seconds. MapEffects: - Squamas will no longer rely on the database to retrieve needed reward information. NPC: - TCCaptain updated to match the new CityWar change. - PCCaptain updated to match the new CityWar change. - ACCaptain updated to match the new CityWar change. - DCCaptain updated to match the new CityWar change. - BICaptain updated to match the new CityWar change. - Market - MysticMerchant improvements. - Promotion - MightyTao improvements and preperations for new features. - Market - StorageNPC updated to work with the new Storage system. - Xmas - CandyMan updated to work with the new Storage system. - Xmas - Santa updated to work with the new Storage system. - Xmas - Mrs.Claus updated to work with the new Storage system. Item: - Xmas - CandyBackpack updated to work with the new Storage system. - Xmas - CandyBag updated to work with the new Storage system. - Xmas - CandyMiniBag updated to work with the new Storage system. - Xmas - XmasPurse updated to work with the new Storage system. - Item class will no longer rely on the database to retrieve needed information. Cmd: - More admin commands. Misc: - Code cleanups and optimizations. - Fixed 2 NREs.
  18. commit a7f20e6c3563765cf0606fc977fec99f732e27f9 Author: Moh <[email protected]> Core: - Item SocketAttempts threshold, Meaning after failing upgrade (met/db) attempts for a specific amount of times, The threshold will be reached allowing the item to socket and the threshold reset. - Gender change enabled through the selector for 5 CPs. - Name change enabled through the selector for 5 CPs. - Public log and records for Name changes. - System notifications implemented. - EventAI V2 implemented and tested (Not active). - Packets: -- MsgRegister improved. -- MsgItem updated and improved. -- MsgAction added checks for GW gate and walls. -- MsgBoard improved and expanded to allow staff to better deal with tickets. -- MsgDialogTask improved and expanded to work better with the selector. - DMap system fixups and improvements, Now it will allow stair jumping and still keep the proper data to handle GW wall jumping. - Threading improvements and extensions. Event: - Fixups and improvements to PassTheBomb. - Chaser improvements. - KillTheTerrorist implemented. - KillTheCaptain implemented. - CaptureTheFlag implemented. - KillTheTerrorist has replaced FreeForAll in the event cycle. - Players will event auras will now be removed upon entering a new event. - Preperations for the new EventAI. Item: - Class armors will now only be class specific, All equipped armors that fail the check will be un-equipped. Attack/Spell: - Magic Damage on creatures balanced since it was way too high which allowed low geared players to still be able to level up super quick. - Linear spells will now cost 20 stamina again, Allowing up to a maximum of 5 per stamina. (No need to keep this since stam rape has a counter). - Fixups to XPSkill activations. NPC: - Fixed an issue with Moonbox quest that allowed unintended behavior. - Improved Selector logic and expanded to allow customization options. Cmd: - More admin commands. - Fixups to the Mute commands.
  19. commit 0f413d1f001edd1ab8b5629afbb121b722639751 Author: Moh <[email protected]> Core: - New Moderator and Admin system and capabilities such as follows: -- Moderators will now be chat filtered, In order to contact a mod, please make a ticket using the MessageBoard->Others tab. -- Mute Commands implemented to counter the toxic behaviour for some players. - Mining rates improved by a big margin. - More AntiCheat capabilities. - Rates are now in decimal values instead. - Attempts to fix DMap issues. - Fixed height checks problems with jumping/running/walking/attacking. - Players will no longer be able to jump guild gates using lag jumps. - Halo System is in place and working. - Name Change option implemented (Not Active). - Sex Change option implemented (Not Active). - Tasks can now also be account wide. - Now Non-VIP and VIP players will gain passive gold income at 20%, 40% respectively. - Gold rate is no longer double since passive income is more effective now. - Fixed an issue with Hawk Messages not being spammed. - Modifications to how chatting is handled to allow for more admin/mod capabilities. - Default CryOut (Hawk) message for booths. Attack/Spell: - Poison attack on Melee swing will no longer kill it's target twice. - Fixed an issue with mana backswords failing procs if the target dies too quickly. Event: - Expballs added as an event reward. - GuildWars will now award the halos properly to the winners. - CityWars rewards are still 25% for winners and 15% for everyone else. - AFK players will not be targettable by others in PvP Events. - PassTheBomb event written. - Chaser event written. - KillTheCaptain event written. - Fixed an issue with DeathMatch throwing a NRE. - Players that are dead or disconnected mid teleport will no longer be taken to events. - Hysteria will no longer spam global GM chat. Companions: - Guard and Pet AI improved. - Companions will less likely walk/run to invalid coords. NPC: - Enhanced Dragonball upgrade/socket ratios on Magic Artisan even further. - Enhanced Dragonball upgrade/socket ratios on Magic WeaponMaster even further. - Modifications to Lantern. - Preperations for PlayerGuide NPC. Misc: - FrostEmu Discord bot will now announce CityWar winners in server_messages channel. - Code cleanup and optimiztions. - Old and unused code removed.
  20. commit 3727d5c17bc16aabbb8955702a866b9745c334b6 Author: Moh <[email protected]> Core: - Stamina regen restored to normal values. - Corrections to stamina rape. Attack/Spell: - Linear spells will now cost less, allowing 7 shots. Event: - Killing Spree will no longer spam everyone. NPC: - Mystic Merchant no longer offers DB trading. - Fixed an issue with StorageNPC. - Fixed an issue with GuildDirector passing leadership.
  21. commit 6766a2943f41493a5c37308f0ffad3a38b575f40 Author: Moh <[email protected]> Core: - Corrections to Kernel.ValidLocation() method, now lab 2 mobs should spawn properly again. - More weird symbols added to block list on character name creation. - Preperations to enable name change. - Preperations to enable gender change. - Squamas are back now that some nodes are corrected. - CommandTokens added to VIP announce loot table. - Classic mining timer reduced by 50%. - Corrected an issue with directions now displaying properly to surrounding players. - Potion drops will no longer flood the screen. - Fixed an issue that caused garments to lose dura. - Corrected the length of MsgUserAttribute packet. - CPs will not show on trade window anymore. Event: - Event reward decreased and now start more often at xx:00 xx:15 xx:30 xx:45. - DeathMatch revive cooldown reduced to 1 second. Attack/Spell: - Damage calculation improvements, This was applied a week ago. -- Melee revisted. -- Magic revisted. -- Bow revisted. - Activating a transform spell during flight will no longer award experience to that transform spell. NPC: - Desert City - Joe now takes Amirta from players upon creating a meteor tear. - Mystic Merchant ExpBall calculation corrected, will no longer give 2 expballs instead of 1 (600 training time instead of 1200). - Market - StorageNPC will now display gem count. - BlueMouse rewards buffed to match current meteor rate. - Updates to Lantern. Item: - Bomb damage increased slightly. - Bombs are now clickable and can be activated if placed on hotkey bar. - WindSpell scroll location correction. CMD: - /toggledetail is now enabled for moderators as well. Misc: - Attempts to fix the arrow issue. - Fixed a NRE that caused funky behaivor upon DeathMatch end. - Fixed a bug where certain items would upgrade to different itemtypes.
  22. commit 21602e82697ab40d4a51aad32ff9a7f7eae772ff Author: Moh <[email protected]> Core: - Socket system implementation improved. - Preprations for a new Antibot implementation. - Spouse name will now show on inspection again, got bugged after client upgrade. - New DMap implementation, and proper checks done. Thank you for the help @Omicron#9001 - Improved backsword and rings drop rates. - Players in transform now benefit from their gem bonuses, includes SRG. - New method to delete all items of a certain type added. - Duel system now resets PK mode to capture on exit. Attack/Spell: - Corrections to CalculateBow method. - Players magic attack now is inheritted from base spirit the player has. - Fixed an issue with stigma nulling out damage. - DMap height checks for spells of type Line, this should fix the issue of players being able to FB/SS players on walls. Event: - Fixed an issue with DeathMatch spamming teleport after death until the player revives. NPC: - SolarSaint will now delete all the SoulStones that players have upon entry. - Corrected an issue with MysticMerchant. Item: - Corrected an issue with StarBox not giving any rewards. - NightDevil is now included in VIP checks. Cmd: - More admin commands. Misc/Bug: - Attempts to fix the arrow inventory/arrow bug. - Fixed an issue that allowed warriors to equip shields without having a main hand equipped. - Fixed an issue that caused players to lose their auras on leveling up. - Fixed an issue that caused players to lose their auras on transform. - Fixed an issue with player transform causing the death>dc>revive bug. - Fixed an issue with player transform healing up players after death. - Fixed an issue that stopped players eliminated from events to equip theiir gear due to them being still signed up. - Fixed an issue that allowed players other than the GL of the pole owner to change transports.
  23. commit 23a7545f841bfb049ed01d9ddf577b112b6a889a Author: Moh <[email protected]> Core: - DMap system rewritten and moved to an external library. - Thread names added. - Improvements to equipments calculation. - Disconnection will now remove players from event queues. Attack/Spell: - Added a missing check to Spells of type Sector and they will no longer hit flying archers if they have the Ground flag. - Transformation will no longer be usable during Fly. Event: - Fixed an issue that caused players that queue to events to be still queued even after the event is canceled. - Fixed an issue that caused the tournament AI to still accept offline players that have been queued. - Fixed DeathMatch constant respawns until revive. - GuildWar end timer has been enabled again. - GuildWar cleanup. Item: - Dance skill books have been added to loot tables. - Fixup to StarBoxes having a 100% chance of giving gems. NPC: - PrizeNPC no longer does storage and is now in charge of GuildWar Prize claim. - StorageNPC added next to WeaponMaster. Cmd: - Admin commands updated to use the new DMap system. Misc: - Fixed an issue that caused arrows to not be removed correctly and occupy a slot in inventory after it's empty. - Fixed an issue with PK Points not being calculated properly. - Fixed an issue with Red/Black name flags not updating at 30/100 PK values. - Fixed an issue that caused item stats not to be recalculated after plus upgrades.
  24. commit ea80913b31da6cc4bb374b1964696518dd5eda98 Author: Moh <[email protected]> Core: - Some constant changes. - Dura will not be deducted if in a FreePK map.
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